Making the new Simon Says involved group discussions, discussions with the tutors, brainstorms, programming, and off course building the working model. To build the model we used our toolkit, 4 transparant domes (which we made opaque by using a wet sand-blast machine), our own LED’s gathered from bicycle lamps (which are brighter than the ones in the toolkit), and some springs to be able to press on the domes.
This resulted in a game which is fun to play! Wait for the next post to see how it really works with a demonstration.
For the new concept of Simon Says we generated 3 ideas, as you can see on the picture below. For us it was important to keep the ‘light’ aspect of the original game. We chose the dome idea to continue with.
In order to make it fit our briefing for Philips, we wanted to make a game which could also be used as lighting objects in the house. So the domes can be placed in the house separated from each other. The game itself should be played in darkness, where the light domes would become the light source. To make the light aspect come forward even more, we decided to add a dimmed mode to the lighting. Unfortunately this was not possible in the short amount of time. So we only used the on and off mode for the light. But we used this in the other way around from the original game. So when the lights are off in the original Simon Says, it is on in our concept. Another aspect in the game related to light is the award at the end of a completed light pattern. The game doesn’t make the sound of a clapping audience, but the lights give a ‘light show’ by going on and off in a fast way.
So how is the game played? Play it in darkness, ass said before. Place the domes within a few meters distance from each other. This way you will use the space of the room. All of the domes are on now. The domes start lighting up in a pattern and stop. Since the domes are already on, the pattern is shown by a dome going off and on again. Now you press the domes in the same order. When you push a dome, it goes off and goes on again when you release your hand. You are rewarded by a light show of the domes.
Before we start with the briefing of Philips, we are designing a new concept, based on the game ‘Simon says’. It is a popular game from the 80’s, where you have to repeat the light and sound pattern Simon shows. The new concept for Simon Says will be inspired from our briefing for Philips. This is a picture of the original game.
Here is the amazing commercial with Police music! Enjoy.
Here is our design brief.
Philips Consumer Luminaires is a new division of Philips that has a number of brands in it’s portfolio, one of those is ‘LIRIO by Philips" in which design and technology are the main drivers. The Philips creative challenge invites you to design a new light experience for its LIRIO brand. Your design should be concrete and realistic but also inspirational. The design should be based on LED technology and express the possibilities this gives for new form factors, it should explore new functions that go beyond mere illumination and it should explore how LED technology can stimulate new user interface paradigms.
We will work on this brief for the coming 5 months as a group and hopefully this will result in a great light experience in terms of interaction, design and technology. Wait and see!
Eneco 3 vs Honeywell
Several different product were dismantled in order to see which components were usable for the design of a simple Eneco concept that should provide simple feedback to the user about the energy consumption.
One of our main products was the Honeywell Chronotherm III. This product is a smart device that commands the heating system to heat or stop heating. We wanted to attach it to Arduino in order to read the data (temperature) and use it to set a base line of temperature. Whenever the user tries to manually heat the central heating of the house, while the temperature is above or at the base line, the Arduino should sent a message to the LED light that start to hyperventilate (simulate the breathing of the house). Whenever the heating system is activated under the base line of temperature or unactived, the Arduino should send a relaxing breathing rhythm simulating a relaxed breathing of the house.
However the large implications of hacking started with finding the temperature sensor of the Honeywell. This sensor was found quite easily compared to the hacking of the chip sending the data to the microcontroller. We however managed to track down the pin sending the data. The only problem was that the Honeywell Chronotherm III is very sufficient in its use. We tracked down that it uses Ultra-Low Power Quad Comparators, this results in the fact that we cannot use the data because we cannot read the data send to the microcontoller at this moment.
Therefore we decided, due to time limits, to use a hacked slider of an old radio to resemble the heat sensor.
Eneco 3 is proud to present the system Honeywell Chronotherm 4000.
The Honeywell saves the temperature used the last week. It then compares to the present temperature and determines if the heating system should be activated or not. When the user however tries to activate the system at the moment the temperature is above the level of last week, it starts to hyperventilate, resembled by a fast flashing light integrated in the system. When the system is recognizes that the temperature is ok, compared to the last week, the system is breathing in a normal breathing rhythm. When the system recognizes that the temperature is even lower, it breathes even more relax, because energy is saved! So actually it moralises by mentioning good or wrong, and at the same time stabilizes the temperature for longer periods by creating awareness.
as we were of our last ‘discovery’ with ballistic gel, this week we have to
make a new product out of an existing, old and even broken product. The target
we have to reach today is again to make a working prototype according to the
design brief we got from Philips.
brought a working play-guitar (photo), which was still working. It works a bit
like the Simon says game, you are able to learn to play a song when you
listening to the sound and look at the lights by imitating. We thought about
different concepts (picture), and we chose to make a clock. By showing the time
in light (one light means it is one o’clock, two lights mean it is two o’clock,
etc.) we will fulfill the question of Philips Lirio, by offering surprising,
luxurious, and passionate for design, intelligence, qualitative and sustainable
products. Because the clock makes use of Led’s it will be an energy efficient
deconstructing the product (which easily could be done with a screwdriver), we
found that there was a lot more electronics inside than we thought beforehand.
Because the guitar make use of a learning ‘program’, it is hard to find which
wire belongs to which lamp and where all the components of the PCB stand for.
We used MAX5 to program our new product.
Last Friday (12 February) we had to
finish our prototype of our Simon says game. The jellies were in the fridge for
two whole days and were more solid than before. In the morning Djurre, Aniek
and I (Joyce) started with the programming part, while Sandra and Cheng Fei
were working on the model in the PMB (the box that is going to be under the
lights). Because the time we had was only 4 hours, we had to hurry.
We integrated the
buttons we found in our toolkit to place in the jelly forms (which were shaped
in cups), and the lights also. Because the Led’s and the jellies were both
colored, the colored diffusion of the light was very clear. The color of the
jelly will of course stay the same, which helps the user of this play to
remember the order of the colors of the led on the product.
Just in time we
finished the prototype and we were able to present a working prototype! Here
are some pictures of the presentation, and a film of our working prototype.